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Old Apr 29, 2009, 12:45 AM // 00:45   #1
Frost Gate Guardian
 
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Default ranger self heal

ok so i have looked around and found some old threads dealing with ranger self heals... but was just wondering what you guys are using right now... TU is a royal pain so yea just curious
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Old Apr 29, 2009, 12:52 AM // 00:52   #2
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Have monks, defensive stances and kill the enemies before they kill you ^^
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Old Apr 29, 2009, 01:08 AM // 01:08   #3
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I can't stand TU at all. I don't know why but it sucks imo.

For a ranger i always dip into the second prof for a personal heal.
usually though i just go /mo for any heal you want.
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Old Apr 29, 2009, 01:24 AM // 01:24   #4
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Originally Posted by Taurean View Post
Have monks, defensive stances and kill the enemies before they kill you ^^

Hehe i guess i should have said where i was playing my ranger... I do a lot of FA and JQ with my guildies. We do bring monks quite regularly but sometimes we do not get in together... thus the self heal... most of the time i dont even bring a self heal on my ranger since the monks and defensive stances keep me alive just fine. JQ and FA are a bit different though.
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Old Apr 29, 2009, 02:04 AM // 02:04   #5
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If its FA,JQ, bring speed skills instead of defensive skills. (cept for maybe 1 stance). Dying in those are actually beneficial.

1) The team doesnt gain any points
2) your health/energy is completly restored.

Rangers dont really have good heals without spending points in a secondary attribute.
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Old Apr 29, 2009, 02:48 AM // 02:48   #6
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Mending touch at the least really. Defensive stances/cripple for melee enemies and interrupt casters. A ranger's best defense is a good offense.
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Old Apr 29, 2009, 02:49 AM // 02:49   #7
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the only real self heal a ranger has would be [heal as one] but it's elite and requires a pet.
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Old Apr 29, 2009, 03:38 AM // 03:38   #8
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idk if you really want to add it but healing touch is an "ok" self heal
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Old Apr 29, 2009, 11:17 AM // 11:17   #9
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When i play pve at the moment, i run these heroes and henches:

Myself - R\
Pyre fierceshot - R\
Melonni - D\R
Gwen - Me\Mo
Aidan - R
Zho - R
Mhenlo - Mo
Lina - Mo

That's five rangers. I find it to be a very resilient team. I'm sure to utilize Favorable winds and the hero rangers carry interrupt skills, which are very accurate.
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Old Apr 29, 2009, 12:48 PM // 12:48   #10
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Troll is fine, you just need to use it well...

Along with stances rangers should be hard to drop
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Old Apr 29, 2009, 03:48 PM // 15:48   #11
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standard jq ranger R/mo melshot bar, which includes [troll ungent] is the best thing going for rangers in jq imo

pre-troll before you zone so that you can immediately engage enemy NPC longbows...pre-troll when you see red dots coming your way - it will save your ass when your all alone with that pesky mes hexing you (the troll regen will keep up with the hex degen - and while you poison/d-shot them and watch them die) or warrior trying to chink your armor (what the stance is for - I like to keep them in aggro and run them to the nearest friendly longbows - dunno why but they love to follow me)....and for going 3v1 against the enemy NPC's......or when you get that silly monk RoJ'ing you (if you missed with [distracting shot] or [savage shot]), use [mending touch], run and then troll to outlast the burn/damage...bottom line in JQ - troll (+ [zojun's haste]) has saved me more times than i can count
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Old Apr 29, 2009, 04:32 PM // 16:32   #12
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Essentially, [natural stride] + [mending touch] will usually be enough if you know when to retreat and where the monks are (even in JQ/FA/AB). I always take [troll unguent] as well cus nat stride and mendtouch will get you away from the heat, but Trolls will get you back into the fight a looot faster (plus, with expertise @ 14 its practically free).

DO NOT use healing breeze, not worth taking points from expertise or wilderness survival for an enchantment which can be stripped, costs more etc etc etc.
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Old Apr 29, 2009, 04:38 PM // 16:38   #13
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[natural stride]+[mending touch]+[troll unguent]..if you die with that your doing it wrong.
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Old Apr 29, 2009, 04:42 PM // 16:42   #14
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...unless you get [Ice prison] cast on you
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Old Apr 29, 2009, 05:27 PM // 17:27   #15
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Troll is a fine heal, if used properly. Without going to a secondary Rangers lack an effective self battle self heal.

It cancels out Degen very nicely.

It is NOT a battle heal, it's ment for, as mentioned above, pre combat as well as for after combat or for "run away --> Troll --> re-enter combat" The sheer 3 seconds of cast time eliminate if from being a solid battle heal.

Stances and Mend Touch for battle, Troll for before and after.

Natural Stride is pure crap, and don't argue with me, it's easily removed (by you own monks even) it lasts a very short amount of time and it only blocks %50. The ONLY reasons (besides stupidity) that people use it is 1) low recharge 2) increased movement. If you are going to use NS use it ONLY to run away,(but then even [Dodge] is better for that due to the fact it's not easily removed) it is a failure as a battle stance. You are better off with [Lightning Reflexes] or [Whirling Defense] in battle, despite their longer recharges they WILL give you far greater survivability than Natural Stide anytime anywhere.
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Old Apr 29, 2009, 10:25 PM // 22:25   #16
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The only thing [Natural stride] would really shine with, would be [Vow of silence]..

Either way, as a ranger, i also try to determine quickly the outcome of the battle, so that i may get the team away, heal up and pull some monsters/attack defensively instead.
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Old Apr 30, 2009, 04:20 AM // 04:20   #17
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Quote:
Originally Posted by Taurean View Post
The only thing [Natural stride] would really shine with, would be [Vow of silence]..
I think you forgot about that whole 'or enchanted' part of natural stride
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Old Apr 30, 2009, 10:20 AM // 10:20   #18
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Quote:
Originally Posted by Axel Zinfandel View Post
I think you forgot about that whole 'or enchanted' part of natural stride
Casting VoS before activating NS avoids this problem.
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Old Apr 30, 2009, 12:45 PM // 12:45   #19
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I don't think I would ever waste my Elite slot on a skill that is directly related to and only used for slightly buffing a bad stance.

VoS is Mysticism, so its a 5 sec max duration (6 with a +20% enchats mod) While Nat Stride is going to be a 5-7 duration, depending on your attribute distribution.

So every 12 secs I'm going to VoS then Nat Stride? I don't think so.

Use Nat Stride to run away NOT for defense, unless of course your running from a Hexspam bot, then your screwed.
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Old Apr 30, 2009, 01:43 PM // 13:43   #20
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Quote:
Originally Posted by Orange Milk View Post
Natural Stride is pure crap, and don't argue with me
The point of NS is you get blocking and IMS in one skill slot, with better uptime than something like dodge. And if you have monks nearby you hardly need the blocking part, except to buy that extra second for monks to react.
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